Morning report - why development gets slower the longer it goes on
Have you ever wondered how games can be shown in development, seemingly nearly complete, and yet the game doesn't get released for ages?...
Morning report
Debugging is fairly slow progress. One issue, the game kept reverting to lowest resolution on start, that took me an hour to solve just...
Morning report
I completed the AI yesterday, meaning it's just case of going through what I've got and balancing a little before I can actually release...
The tools of the trade - making do with 17 year old software!
Today's morning report was delayed as I tried to get a model to use for some cargo. It's one of those simple jobs that highlights the...
Tip: Unity's secret visual mathematical transform (awesome, easy random numbers)
The Random function is the way to add variety to your game, rolling a virtual dice to allow you to pick one of several options. However,...
Fixing bugs makes bugs
Ever noticed how sometimes when a game gets patched to fix a problem, other problems arise? I realised in testing that my AI was really...
Progessive Development - early access++
A new form of Early Access that enables risk-free early support for game development by gamers, keeping both developer and gamer happy...
Guide - how to make tiled nebulae
novaWARS has made the transition from closed arena to wrap-around levels. As a result, background space colour needs to be seamless when...
Stop the world! I want to get off!
There is nothing quite like game development when it unreachable ends! You think you're finished, hit your target, turn the corner, and...