New players know zilch - how not to scare users away
This one cannot be repeated enough as it's the biggest way to lose your players before they've even started. And though I know all this,...
Daily blog - more to do than done
That title is probably true of most days! Today started with some valuable feedback from my testers about the interface and different...
Daily blog - PR is like thick mud
Lots of PRing today. Plenty of tweets, though not as much excitement as I'd have hoped for from my trailer. C'mon people! We're talking...
Stop the world! I want to get off!
There is nothing quite like game development when it unreachable ends! You think you're finished, hit your target, turn the corner, and...