Morning report
One of the features introduced to Iteration 2 of ionAXXIA is upgradeable components, where you can improve the various weapons, hull types and engines using collectible resources. I haven't fully implemented these yet, and I've found while balancing the components and giving each item a list of properties that can be upgraded, I need to create a more robust and flexible solution. So that's my goal today. Still diseased though, so brain not working at 100%.