Morning report
Debugging is fairly slow progress. One issue, the game kept reverting to lowest resolution on start, that took me an hour to solve just needed a simple one line to be added. The time consuming aspect is the finding of the problem, and that increases exponentially with lines of code and interactions across scripts. One thing I've had to reluctantly accept is the deliberate leaving of bugs in as less important than getting a release out. eg. I smoothly fade the controls in/out when entering the ship design view, but the circular controls disappear first time instead of animating. It's a nothing bug only affecting presentation for those who use circular controls, but it still pangs! Goes against my perfectionist nature, which needs to be toned down a little.
Creating the tutorial video this morning. Need to tweak the boss fights and rewards, and balance the whole thing. Nearly done!