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Procedural maps nearly done

  • Oct 10, 2017
  • 1 min read

I'm very aware that people have bought ionAXXIA and deserve a good game for their money! So it's full speed to roll out some significant updates that add playability. The first of these, as per the roadmap, is procedural levels with different scenery, enemies, and objectives. The star map is created and working, and today saw the scenery populated with randomised features like rocks and planets. It'll take a bit of tweaking to make coherent, balanced star systems, but it's a big step up in content already. Over the next few days I'll be adding procedural enemy selection and objectives, making each play through more interesting.

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