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Morning report 3


Refinements to the UI keep cropping up as necessities. I think it's essential to give the user a clear idea of what's happening, but in the simplest possible terms that doesn't overcomplicate. Just now I've noticed I want to show the component's level at a glance, and I'm thinking that'd look good as Roman numerals. Perhaps I should stick to a conventional number for now?

Otherwise, the upgrade interface is completely functional. I need to add material drops and apply these per-component upgrades to the ships.


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