Morning report - why development gets slower the longer it goes on
Have you ever wondered how games can be shown in development, seemingly nearly complete, and yet the game doesn't get released for ages?...
Morning report
I have a semi-breakthrough with my balancing. I have formulae I'm comfortable with for costing most components which should mean they're...
Morning report
Debugging is fairly slow progress. One issue, the game kept reverting to lowest resolution on start, that took me an hour to solve just...
Morning report
Had a good old wrestle yesterday. To have the gameplay space loop around, I keep track of the objects and if they get too far from the...
Morning report
This image shows the current state of the AI. Good, isn't it? I've had to do some reworking, and didn't get much time over the weekend....
Morning report
Nothing like as much achieved yesterday as hoped. Adding the treasure ship has revealed some engine weaknesses which I'm plugging. The...
Morning report
Nearly finished the treasure ship mechanics. Creating an exit wormhole yesterday was quite fun, playing around with particles, but it's...
Morning report
Lots of work over the weekend has led to a little progress. The treasure ship has led to several changes needed under the hood, and I've...
Morning report
Keeping with my New Year policy, here's a morning report...nothing to report. ;) Currently dealing with a few other real life issues.
Morning report
The elements needed for the next release are in, meaning it's just tidying and balancing that's needed, but these are actually very...