Morning report
Started work on a treasure ship, and chucked in basic keyboard controls as requested by a user. They're not configurable yet. My weapons...
Morning report
Keeping with my New Year policy, here's a morning report...nothing to report. ;) Currently dealing with a few other real life issues.
Morning report
The elements needed for the next release are in, meaning it's just tidying and balancing that's needed, but these are actually very...
Tip: Unity's secret visual mathematical transform (awesome, easy random numbers)
The Random function is the way to add variety to your game, rolling a virtual dice to allow you to pick one of several options. However,...
Morning Report - cunning curves for regulating random
Been a busy weekend. Upgrades are in, with collectibles and ships getting the upgrades applied. I also extended the upgrades mechanic to...
Morning report 4
Quite a few interruptions yesterday, and my mouse died. Wouldn't expect that of a Logitech. Currently using a hand-distorting freebie USB...
Morning report 3
Refinements to the UI keep cropping up as necessities. I think it's essential to give the user a clear idea of what's happening, but in...
Morning report 2
Working on upgrading components. One issue with UI development, I find, is that as you create the interface, you have better ideas how to...
2018! New 'Morning Reports' planned
Happy 2018! Here's what's been happening... My last update hoped to get ionAXXIA out before December. Ha. Ha ha. Ha ha haaaaa. Suffice to...