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Daily - near public Alpha with final gameplay changes


Just a quick 'daily' update. The above pic' is me and my team finishing off our last game design planning session. Honest, it's not just some stock image of models failing to look authentic... Adding structure to the gameplay rather than just having some levels to dabble in is, in my opinion, important, as the experience needs to be a game and not a test. If players are to give up their time to test for me, I should give them entertainment in return.

Nothing difficult to implement, but somewhat time consuming with lots of little polish. eg. UI needs to show changes to funds to bring the user's attention to it, otherwise they may not appreciate what's going on. Another time consumer will be the tutorial vids.

Hopefully you'll think its worth it.

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