Adding AI - sentience optional
Adding AI is an odd task. There's no real upper limit - you can just keep going and thinking and improving as long as your target...
Daily - System map working
Trying to get back into the swing of frequent updates, even if not exciting. The star map system is mostly in place. Just needs a lot of...
Fixing bugs makes bugs
Ever noticed how sometimes when a game gets patched to fix a problem, other problems arise? I realised in testing that my AI was really...
Why my most hated tablet device is the one I'd probably recommend getting...
I have owned a fair few touch devices, from a Galaxy Ace phone to a Note tablet to an iPad to a Surface Pro 4. Of these, the one I...
Star system half done
Just finished the basic star procedural star map. Took more effort than I expect. In the end I created a system of a 100 random stars,...
Iteration 2 started
The release delays certainly took the wind from my sails, but I'm back into proper development now, looking at the procedural level...
We interrupt this game release for some music...
No release yet due to technical issues. Google won't delete my app so I can start again because it's been installed by someone. As that...
Daily(ish) - 40 minutes gameplay not enough for 90 second trailer?
With the game ready for release pretty much, all hands (both of them!) are turned towards the PR side, creating artwork and a trailer....
Daily - near public Alpha with final gameplay changes
Just a quick 'daily' update. The above pic' is me and my team finishing off our last game design planning session. Honest, it's not just...
Daily - 14 hours updating AI
A quick job adding targetable objectives (a base you need to protect) turned into a significant overhaul of the AI when I noticed my...