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Adding AI - sentience optional
Adding AI is an odd task. There's no real upper limit - you can just keep going and thinking and improving as long as your target...
Daily - System map working
Trying to get back into the swing of frequent updates, even if not exciting. The star map system is mostly in place. Just needs a lot of...
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Fixing bugs makes bugs
Ever noticed how sometimes when a game gets patched to fix a problem, other problems arise? I realised in testing that my AI was really...
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Why my most hated tablet device is the one I'd probably recommend getting...
I have owned a fair few touch devices, from a Galaxy Ace phone to a Note tablet to an iPad to a Surface Pro 4. Of these, the one I...
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Star system half done
Just finished the basic star procedural star map. Took more effort than I expect. In the end I created a system of a 100 random stars,...
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Iteration 2 started
The release delays certainly took the wind from my sails, but I'm back into proper development now, looking at the procedural level...
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We interrupt this game release for some music...
No release yet due to technical issues. Google won't delete my app so I can start again because it's been installed by someone. As that...
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Daily(ish) - 40 minutes gameplay not enough for 90 second trailer?
With the game ready for release pretty much, all hands (both of them!) are turned towards the PR side, creating artwork and a trailer....
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Daily - near public Alpha with final gameplay changes
Just a quick 'daily' update. The above pic' is me and my team finishing off our last game design planning session. Honest, it's not just...
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Daily - 14 hours updating AI
A quick job adding targetable objectives (a base you need to protect) turned into a significant overhaul of the AI when I noticed my...