Daily(ish) - 40 minutes gameplay not enough for 90 second trailer?
- David Coombes
- Aug 24, 2017
- 1 min read

With the game ready for release pretty much, all hands (both of them!) are turned towards the PR side, creating artwork and a trailer. Sooo many different sized promo graphics for all the different platforms - IndieDB, Google Play, Steam, etc. Recording gameplay is definitely fun, and it bodes well when you enjoy your own game. I still can't believe that this game is running on a touch-screen, where it plays just like a handheld games console. Turning all that into a trailer is majorly time consuming though. Even with a high-end PC, editing high quality footage is slow unless you create proxy files, and these can take an age to make. Or in simple terms, it's more slow work until I can release this thing! But it's absolutely, definitely just a few days away now, promise.
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