Daily blog - How little one can achieve in a day. Steam Direct started though
Another day spent developing, but it feels very little was achieved. Working on a prototype interface tweak, it was getting bogged down due to different types of interface (Unity touch tracking, NGUI buttons, screen space, UI space and world space conversion. Ugh!) I guess it's dull work and not something you can share with the world to any appreciation.
What's needed now, I think, is to refine the Early Access into a higher quality game experience rather than a prototype. Although everyone says launch early and rough, so I guess I should do that! Need to solve a Twitter-sharing bug first. Boring. But then it'll be about content and art and making things that look and play well.
Also, just started the Steam process. Tax situation isn't clear but it sounds like I can get that sorted after the fact. It'll be month before I can release anything.