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Morning report - why development gets slower the longer it goes on
Have you ever wondered how games can be shown in development, seemingly nearly complete, and yet the game doesn't get released for ages?...
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The tools of the trade - making do with 17 year old software!
Today's morning report was delayed as I tried to get a model to use for some cargo. It's one of those simple jobs that highlights the...
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Tip: Unity's secret visual mathematical transform (awesome, easy random numbers)
The Random function is the way to add variety to your game, rolling a virtual dice to allow you to pick one of several options. However,...
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Adding AI - sentience optional
Adding AI is an odd task. There's no real upper limit - you can just keep going and thinking and improving as long as your target...
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Fixing bugs makes bugs
Ever noticed how sometimes when a game gets patched to fix a problem, other problems arise? I realised in testing that my AI was really...
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Star system half done
Just finished the basic star procedural star map. Took more effort than I expect. In the end I created a system of a 100 random stars,...
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Iteration 2 started
The release delays certainly took the wind from my sails, but I'm back into proper development now, looking at the procedural level...
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Steam release confirmed! 22nd September
Though an Android release date is still elusive, ionAXXIA has been approved for Steam release and the earliest date is 22nd September....
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Daily - 14 hours updating AI
A quick job adding targetable objectives (a base you need to protect) turned into a significant overhaul of the AI when I noticed my...
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Daily blog - why the dev community is awesome (and why the bugs don't care)
I don't think it'd be possible to be an Indie dev nowadays without a community of other devs offering advice and support. The...