Daily - 14 hours updating AI
A quick job adding targetable objectives (a base you need to protect) turned into a significant overhaul of the AI when I noticed my aliens dumbly flew into rocks. Debugging led to the realisation that my code was plain broke, and I don't know how it ever could have worked! The tricky part with AI of this sort is the path finding, which doesn't return a path immediately but 'when it's ready', so you need to keep watch on when paths are ready and what you're doing.
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Tired now! But it's done, and the public alpha will be ready by August. At last!