Search
Daily - 14 hours updating AI
- David Coombes
- Jul 29, 2017
- 1 min read
A quick job adding targetable objectives (a base you need to protect) turned into a significant overhaul of the AI when I noticed my aliens dumbly flew into rocks. Debugging led to the realisation that my code was plain broke, and I don't know how it ever could have worked! The tricky part with AI of this sort is the path finding, which doesn't return a path immediately but 'when it's ready', so you need to keep watch on when paths are ready and what you're doing.

Tired now! But it's done, and the public alpha will be ready by August. At last!
Recent Posts
See AllTrying to get back into the swing of frequent updates, even if not exciting. The star map system is mostly in place. Just needs a lot of...