top of page

Daily - 14 hours updating AI

A quick job adding targetable objectives (a base you need to protect) turned into a significant overhaul of the AI when I noticed my aliens dumbly flew into rocks. Debugging led to the realisation that my code was plain broke, and I don't know how it ever could have worked! The tricky part with AI of this sort is the path finding, which doesn't return a path immediately but 'when it's ready', so you need to keep watch on when paths are ready and what you're doing.

Tired now! But it's done, and the public alpha will be ready by August. At last!

Featured Posts
Check back soon
Once posts are published, you’ll see them here.
Recent Posts
Archive
Search By Tags
No tags yet.
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square
bottom of page