Star system half done
Just finished the basic star procedural star map. Took more effort than I expect. In the end I created a system of a 100 random stars, than found viable, random routes between them, before removing or shrinking unused stars. Not too happy with the way the routes pan out. Need a better, less random 'random' so will investigate using Perlin noise instead of RNG. Also need to have clickable stars and gradual revealing of routes as you progress. With any luck, procedural levels might be in by this time next week.