Daily blog - some days are like that
Imagining I'd have a lovely new lighting model perfected after yesterday, that hasn't happened. Firstly, my car refuses to die a quiet...


Daily blog - lighting system nearly done
It's taken quite a bit more work than I expected thanks to the peculiarities of render textures and alpha blending, but the mechanics of...


Daily blog - breakthrough in new art!
It may not look like much, but I'm ending the day with a successful prototype! This is showing one camera drawing some transparent...


Creating Unity lens-flares in 2D
If you haven't got great art, then use great lighting to make a good looking game! The addition of a reactive lens flare can add a lot to...


Daily blog - maths is good, even if you hate it.
The new test build is in the hands of testers and "Project Beautification" has a start. Thankfully the internet has a wealth of freely...


Daily blog - first impressions only go skin deep; need more pretties!
With the latest Early Access build rolling out featuring notable gameplay and control changes, I've realised that my game just isn't...


Why The Tomorrow Children failed - broken free-to-play design destroyed
"The Tomorrow Children", developed by indie darling Q-Games, launched on 6th September 2016. Sporting a superb lighting and shading...


Guide - how to make tiled nebulae
novaWARS has made the transition from closed arena to wrap-around levels. As a result, background space colour needs to be seamless when...
Daily blog - How little one can achieve in a day. Steam Direct started though
Another day spent developing, but it feels very little was achieved. Working on a prototype interface tweak, it was getting bogged down...

Daily blog - PR is like thick mud
Lots of PRing today. Plenty of tweets, though not as much excitement as I'd have hoped for from my trailer. C'mon people! We're talking...