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Morning report
Had a good old wrestle yesterday. To have the gameplay space loop around, I keep track of the objects and if they get too far from the...
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Morning report
Oops! I missed yesterday's morning report. Busy dev'ing! Working through a checklist of things to fix/change for release. These...
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Morning report
I completed the AI yesterday, meaning it's just case of going through what I've got and balancing a little before I can actually release...
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Morning report
This image shows the current state of the AI. Good, isn't it? I've had to do some reworking, and didn't get much time over the weekend....
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Morning report
Nothing like as much achieved yesterday as hoped. Adding the treasure ship has revealed some engine weaknesses which I'm plugging. The...
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The tools of the trade - making do with 17 year old software!
Today's morning report was delayed as I tried to get a model to use for some cargo. It's one of those simple jobs that highlights the...
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Morning report
Nearly finished the treasure ship mechanics. Creating an exit wormhole yesterday was quite fun, playing around with particles, but it's...
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Morning report
Lots of work over the weekend has led to a little progress. The treasure ship has led to several changes needed under the hood, and I've...
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Morning report
Started work on a treasure ship, and chucked in basic keyboard controls as requested by a user. They're not configurable yet. My weapons...
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Morning report
Keeping with my New Year policy, here's a morning report...nothing to report. ;) Currently dealing with a few other real life issues.