Morning report
Had a good old wrestle yesterday. To have the gameplay space loop around, I keep track of the objects and if they get too far from the...
Morning report
Oops! I missed yesterday's morning report. Busy dev'ing! Working through a checklist of things to fix/change for release. These...
Morning report
I completed the AI yesterday, meaning it's just case of going through what I've got and balancing a little before I can actually release...
Morning report
This image shows the current state of the AI. Good, isn't it? I've had to do some reworking, and didn't get much time over the weekend....
Morning report
Nothing like as much achieved yesterday as hoped. Adding the treasure ship has revealed some engine weaknesses which I'm plugging. The...
The tools of the trade - making do with 17 year old software!
Today's morning report was delayed as I tried to get a model to use for some cargo. It's one of those simple jobs that highlights the...
Morning report
Nearly finished the treasure ship mechanics. Creating an exit wormhole yesterday was quite fun, playing around with particles, but it's...
Morning report
Lots of work over the weekend has led to a little progress. The treasure ship has led to several changes needed under the hood, and I've...
Morning report
Started work on a treasure ship, and chucked in basic keyboard controls as requested by a user. They're not configurable yet. My weapons...
Morning report
Keeping with my New Year policy, here's a morning report...nothing to report. ;) Currently dealing with a few other real life issues.