Daily - filling in store details. Oh, and a name change. ;)
First up, let me official announce novaWARS is now ionAXXIA! The brand conflict started in July hasn't been officially resolved because...
After working 12 hour+ days for a month to hit release today...
...it's not happening, and I'm miserable, but there's nothing I can do about it. The game is ready save for working leaderboards powered...
Daily - release candidate ready!
With just a bug fix on the Android high scores, the game is ready for release! It'll be publicly available from the 1st of September,...
Daily(ish) - 40 minutes gameplay not enough for 90 second trailer?
With the game ready for release pretty much, all hands (both of them!) are turned towards the PR side, creating artwork and a trailer....
Guess what? Still delayed! ;)
Sorry I haven't been keeping up with my Daily Blogs, but it's been head down working when not attending weddings. I feel like Network...
Update: The finish line keeps moving!
Apologies for a lack of daily updates, but I'm distracted with development. ;) I've been working furiously to get the public Early Access...
Daily - near public Alpha with final gameplay changes
Just a quick 'daily' update. The above pic' is me and my team finishing off our last game design planning session. Honest, it's not just...
My favourite five games
From a forum discussion, I thought I'd share my favourite 5 games. Star Control (Amiga) - Top down arcade space shooter with diverse...
Delayed to refine Early Access experience
Just a quick note to say the Early Access won't be out tomorrow as hoped. I was looking at the Steam page listing, and it takes a few...
Daily - 14 hours updating AI
A quick job adding targetable objectives (a base you need to protect) turned into a significant overhaul of the AI when I noticed my...