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Morning report
The elements needed for the next release are in, meaning it's just tidying and balancing that's needed, but these are actually very...
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Tip: Unity's secret visual mathematical transform (awesome, easy random numbers)
The Random function is the way to add variety to your game, rolling a virtual dice to allow you to pick one of several options. However,...
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Morning Report - cunning curves for regulating random
Been a busy weekend. Upgrades are in, with collectibles and ships getting the upgrades applied. I also extended the upgrades mechanic to...
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Morning report 4
Quite a few interruptions yesterday, and my mouse died. Wouldn't expect that of a Logitech. Currently using a hand-distorting freebie USB...
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Morning report 3
Refinements to the UI keep cropping up as necessities. I think it's essential to give the user a clear idea of what's happening, but in...
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Morning report 2
Working on upgrading components. One issue with UI development, I find, is that as you create the interface, you have better ideas how to...
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2018! New 'Morning Reports' planned
Happy 2018! Here's what's been happening... My last update hoped to get ionAXXIA out before December. Ha. Ha ha. Ha ha haaaaa. Suffice to...
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Adding AI - sentience optional
Adding AI is an odd task. There's no real upper limit - you can just keep going and thinking and improving as long as your target...
Daily - System map working
Trying to get back into the swing of frequent updates, even if not exciting. The star map system is mostly in place. Just needs a lot of...
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Daily...er...monthly update (ugh!)
Sorry for the lack of news! Following an exciting launch on Steam, I've been eager to roll out updates quickly for my players and armed...