Morning report
The elements needed for the next release are in, meaning it's just tidying and balancing that's needed, but these are actually very...
Tip: Unity's secret visual mathematical transform (awesome, easy random numbers)
The Random function is the way to add variety to your game, rolling a virtual dice to allow you to pick one of several options. However,...
Morning Report - cunning curves for regulating random
Been a busy weekend. Upgrades are in, with collectibles and ships getting the upgrades applied. I also extended the upgrades mechanic to...
Morning report 4
Quite a few interruptions yesterday, and my mouse died. Wouldn't expect that of a Logitech. Currently using a hand-distorting freebie USB...
Morning report 3
Refinements to the UI keep cropping up as necessities. I think it's essential to give the user a clear idea of what's happening, but in...
Morning report 2
Working on upgrading components. One issue with UI development, I find, is that as you create the interface, you have better ideas how to...
2018! New 'Morning Reports' planned
Happy 2018! Here's what's been happening... My last update hoped to get ionAXXIA out before December. Ha. Ha ha. Ha ha haaaaa. Suffice to...
Adding AI - sentience optional
Adding AI is an odd task. There's no real upper limit - you can just keep going and thinking and improving as long as your target...
Daily - System map working
Trying to get back into the swing of frequent updates, even if not exciting. The star map system is mostly in place. Just needs a lot of...
Daily...er...monthly update (ugh!)
Sorry for the lack of news! Following an exciting launch on Steam, I've been eager to roll out updates quickly for my players and armed...