Daily - release candidate ready!
With just a bug fix on the Android high scores, the game is ready for release! It'll be publicly available from the 1st of September,...


Daily(ish) - 40 minutes gameplay not enough for 90 second trailer?
With the game ready for release pretty much, all hands (both of them!) are turned towards the PR side, creating artwork and a trailer....


Update: The finish line keeps moving!
Apologies for a lack of daily updates, but I'm distracted with development. ;) I've been working furiously to get the public Early Access...


Daily - near public Alpha with final gameplay changes
Just a quick 'daily' update. The above pic' is me and my team finishing off our last game design planning session. Honest, it's not just...


Daily - 14 hours updating AI
A quick job adding targetable objectives (a base you need to protect) turned into a significant overhaul of the AI when I noticed my...


Daily blog - why the dev community is awesome (and why the bugs don't care)
I don't think it'd be possible to be an Indie dev nowadays without a community of other devs offering advice and support. The...
Daily blog - some days are like that
Imagining I'd have a lovely new lighting model perfected after yesterday, that hasn't happened. Firstly, my car refuses to die a quiet...


Daily blog - lighting system nearly done
It's taken quite a bit more work than I expected thanks to the peculiarities of render textures and alpha blending, but the mechanics of...


Daily blog - breakthrough in new art!
It may not look like much, but I'm ending the day with a successful prototype! This is showing one camera drawing some transparent...


Creating Unity lens-flares in 2D
If you haven't got great art, then use great lighting to make a good looking game! The addition of a reactive lens flare can add a lot to...