Daily blog - another bust
Another day notably wiped out by ongoing car troubles, as the garage that was going to fix it decided they couldn't be confident of their...
Daily blog - another lost day
After a scary bill to fix my car, today was spent mostly propping up my day-job. No progress on novaWARS. :( Also, I've been struggling...
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Daily blog - car troubles trash development :(
Ouch. My car, which was 'fixed' yesterday, conked out in the middle of the road this morning. That wiped out some hours I should have...
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Daily blog - maths is good, even if you hate it.
The new test build is in the hands of testers and "Project Beautification" has a start. Thankfully the internet has a wealth of freely...
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Daily blog - first impressions only go skin deep; need more pretties!
With the latest Early Access build rolling out featuring notable gameplay and control changes, I've realised that my game just isn't...
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Daily blog - don't get too submerged in development
It's been over a week since my testers provided their feedback for changes, and I've busily beavered away at implementing them and making...
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Daily blog - real life is the scourge of indies!
One of the problems with being a solo developer is that nothing can progress without you, and real life can thus easily stall development...
Daily blog - How little one can achieve in a day. Steam Direct started though
Another day spent developing, but it feels very little was achieved. Working on a prototype interface tweak, it was getting bogged down...
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Daily blog - great controls test; must resist temptation to lose focus on my audience - Gamers!
Nice test of my control refinements today. Two testers experienced both tap controls and advanced, controller like controllers without...
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Daily blog - PR is like thick mud
Lots of PRing today. Plenty of tweets, though not as much excitement as I'd have hoped for from my trailer. C'mon people! We're talking...